v0.0.2 - Bug fixes and QoL
Cyclo » Devlog
Hey all!
Just released a minor post-jam version, which keeps the original experience mostly the same, but implementing various bug fixes and adding quality of life / accessibility features that could not make it before the deadline.
Bug-fixes
- Fixed an issue that caused cyclos quantity beyond their base capacity not get saved.
- Fix floating damage texts appearing behind cyclos.
- Cyclo purchase buttons now properly show “unlock” before they’re bought for the first time.
- Fix a few visual glitches related to cyclos.
QoL / Accessibility
- When upgrades are maxed, the buttons now become disabled, to avoid confusion.
- New accessibility setting to disable punch effect on the main cyclo to avoid motion sickness.
- Players can now click/tap anywhere on the screen to trigger the cyclo tap.
- Shift-click: buy MAX of a cyclo or upgrade.
- The “30 minute gameplay” achievement is now 10 minutes, so that players can 100% the game under 30m (pls don’t 100% under 10m so I’m forced to make another hotfix).
I’ll continue working on a bigger, content-focused update that’s gonna be separate from the game jam entry. Join our new discord to stay up to date with development: https://discord.com/invite/RhYwd58hDs
Cyclo
Hypnotic incremental about recursive loops. One click won't cut it. Loop into Cyclo.
Status | Released |
Author | bicubic |
Genre | Action, Simulation |
Tags | Clicker, Idle, Incremental |
More posts
- v0.1.0 progress report: Third Era, UI8 hours ago
- v0.1.0 progress update!9 days ago
- 5,000+ Players in 9 days & Discord now live!16 days ago
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