v0.0.2 - Bug fixes and QoL


Hey all!

Just released a minor post-jam version, which keeps the original experience mostly the same, but implementing various bug fixes and adding quality of life / accessibility features that could not make it before the deadline.

Bug-fixes

  • Fixed an issue that caused cyclos quantity beyond their base capacity not get saved.
  • Fix floating damage texts appearing behind cyclos.
  • Cyclo purchase buttons now properly show “unlock” before they’re bought for the first time.
  • Fix a few visual glitches related to cyclos.

QoL / Accessibility

  • When upgrades are maxed, the buttons now become disabled, to avoid confusion.
  • New accessibility setting to disable punch effect on the main cyclo to avoid motion sickness.
  • Players can now click/tap anywhere on the screen to trigger the cyclo tap.
  • Shift-click: buy MAX of a cyclo or upgrade.
  • The “30 minute gameplay” achievement is now 10 minutes, so that players can 100% the game under 30m (pls don’t 100% under 10m so I’m forced to make another hotfix).

I’ll continue working on a bigger, content-focused update that’s gonna be separate from the game jam entry. Join our new discord to stay up to date with development: https://discord.com/invite/RhYwd58hDs

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