v0.1.0 progress update!


A lot of progress making v0.1.0, although so much time was spent on the old code. Here are some of the new changes:

  • Cyclos (except tier 1) now generate cyclos of its lower tier. We’re going fully exponential.
  • Refactored the entire codebase about 2-3 times, fixing many bugs, optimizing and paving the way for more features in the future.
  • Removed gravity upgrades/feature as it was not intuitive nor impactful enough. I might re-implement gravity in the future as a more isolated mechanic.
  • Removed capacity feature due to automatic cyclo generation.
  • Instead, many new and unique upgrades will be available for every cyclo tier.
  • Multiple UI/UX/camera/animation improvements.

[WIP] Eras

  • Being in an “Era” represents the cyclo tier you’re currently viewing.
  • A new era is unlocked every time a new orbit tier is obtained (this process will be a much slower compared to the jam game).
  • Each era provides distinct passive bonuses based on it’s theme - for example, Era of Growth, Era of Innovation, Era of Automation, etc.
  • Each cyclo tier now has unique and disctint upgrades related to their Era theme.
  • The plan in the short term is to have 5 eras (thus 5 tiers of cyclos). But there are already 9 designed Eras.
  • Implemented the first Era: Genesis. This era provides bonuses to tapping, and later in the game, auto-tappers.

[WIP] Era of Fusion

  • This era will enable the fusing of cyclos of all tiers.
  • Fusing cyclos allow to improve cyclo strength (how much they generate in a loop) by combining many of them together and giving a x2 boost to that cyclo tier.
  • Each fused cyclo will consume 10 cyclos to be created, reducing your total quantity. However, newly purchased cyclos will already come with the fusion bonus, and the reduced quantity brings down their cost again.
  • Fusion has a strategic element, because by default it slows you down for a brief time (until cyclo quantity catches up), but when considering buyback, you could nearly completely negate the cost.
  • The mult and divisors of fusion can be tweaked by various upgrades, so it’s something the player will be able to optimize.

[WIP] Prestige Shop

  • All achievements will now reward a unique currency.
  • There is going to be a powerful shop based on this limited currency. The purchased items will be permanent/persistent.
  • Certain achievements will be like challenges/minigames so the player could push their progress in this shop if they want to.

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