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Cyclo

Cyclo

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Devlog

  • v0.1.0 progress report: Third Era, UI
    August 29, 2025 by bicubic
    1
    #incremental, #idle, #clicker, #simulation
    Hey all, some dev updates here! UI Rework The previous scheme of using 2 colors based on tier was nice for the jam, but did not scale as more depth and content was added to the game, becuase the texts... Continue reading
  • v0.1.0 progress update!
    August 20, 2025 by bicubic
    2
    #incremental, #clicker, #idle, #automation
    A lot of progress making v0.1.0 , although so much time was spent on the old code. Here are some of the new changes: Cyclos (except tier 1) now generate cyclos of its lower tier. We’re going fully e... Continue reading
  • v0.0.2 - Bug fixes and QoL
    August 13, 2025 by bicubic
    2
    #bugfixes, #quality of life, #accessibility, #hotkey, #fixes, #incremental, #idle, #clicker
    Hey all! Just released a minor post-jam version, which keeps the original experience mostly the same, but implementing various bug fixes and adding quality of life / accessibility features that could... Continue reading
  • 5,000+ Players in 9 days & Discord now live!
    August 13, 2025 by bicubic
    1
    #devlog, #prototype, #milestone, #incremental, #idle, #clicker, #discord, #community
    This small game jam / prototype entry has passed 5,000 unique players in just 9 days! That’s way beyond what I expected for this weird little loop game, thanks so much to everyone who played, commen... Continue reading
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