v0.1.0 progress report: Third Era, UI
Cyclo » Devlog
Hey all, some dev updates here!
UI Rework
- The previous scheme of using 2 colors based on tier was nice for the jam, but did not scale as more depth and content was added to the game, becuase the texts all look the same and it’s hard to communicate things.
- Been working on many tooltips and descriptions
Third Era: Discovery
- Third era work in progress: the theme of this one focuses on fragments that will ocassionally spawn from cyclos and provide loot. That could be a currency, a pack of cyclos, or even temporary buffs.
- The player can unlock better shards (currently 5 different ones implemented and 5 more designed) and improve their spawn frequency. But there’s gonna be even more more upgrades affecting them.
The goal is that each era functions as a “specialization” too. Do you want to have massive tap power? Specialize in the first era. If you want better cyclo income compounding / generation, focus on the second. If you like active play but dont want to tap, you could buff your shards in the third era.
Also, a planned mid-game feature will provide you a bonus based on the era you’re currently viewing, so you can double dip any specific effect you’re looking for, such as even more shard drops, tap bonuses, etc.
Other Changes:
- Implemented prestige (achievement) currency
- Finished the second era
- Multiple fixes and refactors
- Progression rebalancing. Currently the game is about 2 hours long (x4 than jam), until you reach the fourth era (currently max)
Cyclo
Hypnotic incremental about recursive loops. One click won't cut it. Loop into Cyclo.
Status | Released |
Author | bicubic |
Genre | Action, Simulation |
Tags | Clicker, Idle, Incremental |
More posts
- v0.1.0 progress update!9 days ago
- v0.0.2 - Bug fixes and QoL16 days ago
- 5,000+ Players in 9 days & Discord now live!16 days ago
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